Tomorrow, Lords of Waterdeep, the Dungeons and Dragons-based boardgame that my brother co-developed with Rodney Thompson comes out from Wizards of the Coast.
I had a chance to play this once when my brother was in town for my wedding last year -- so in a very real sense, we played this game as my Bachelor party. Nerdy, yes. Relatively low-key: yes, but that's how I wanted it. But it was also awesome, and I've been waiting almost a year for the game to come out, and I pre-ordered it (because I'm not getting a free copy!) the day it became available.
While I was my brother's first Dungeon Master for D&D, I stopped playing the game in my teenage years. I didn't have the time or energy to be a lifestyle gamer. It's a lot of work.
But I have huge affection for the D&D mythos. Even before my brother started working on the product, I've always believed it's one of the great geek franchises -- like Star Wars, Star Trek, the superhero universes of DC Comics or Marvel, Doctor Who, The Lord of the Rings, and so on. Community doesn't do a Pathfinder episode -- they do an episode about Dungeons and Dragons.
I am a fairly regular board gamer -- and some of my favorite games are games like Ticket to Ride, which I'm a hardcore player of on the iPad especially. And I like some of the games like Dominion, and other games with that sort of flavor as well. I've enjoyed the other D&D Board Games my brother has worked on like Legend of Drizzt -- especially as they give a bit of that D&D flavor, but in a limited time scope, but Lords of Waterdeep is the best of the games yet, and something that deserves to be played very widely.
Here's a video about how to play the game, with Rodney Thompson.
I think this is a very good fan review of it as well, and gives a good indepth look at the artistic design of the game.
You will be able to get the game at Amazon.com
It's a moment of sibling geek pride for me, obviously -- but more than that, it's a game I can't wait to play again myself, on a final board with graphics and artistic design.
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